Скрипторий: Monster - zuhra (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - zuhra (rage of elements)
Zuhra
Creature 8
Description
Zuhras, the genies of the elemental Plane of Metal, are bold and imposing, fond of being the center of attention and drawing a crowd with flashy performances, displays of skill, and tales of their personal victories. Despite their large personalities, their long-term relationships tend to be cool and somewhat distant; zuhras often make alliances but rarely form friendships, and the trust required for deeper relationships is rarer still. The few mortals who've gotten to know a zuhra often describe them as bombastic but emotionally aloof.
Since the reconnection with other planes, zuhras have sought out and formed bonds with other genies. They find their jabali cousins to be capable smithing partners, if a bit staid and dull. Zuhras rarely pay non-genie elementals any more than a passing glance, finding even the intelligent ones uninteresting to communicate with or hard to relate to.
Recall Knowledge - Elemental ( Arcana, Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21
Since the reconnection with other planes, zuhras have sought out and formed bonds with other genies. They find their jabali cousins to be capable smithing partners, if a bit staid and dull. Zuhras rarely pay non-genie elementals any more than a passing glance, finding even the intelligent ones uninteresting to communicate with or hard to relate to.
Recall Knowledge - Elemental ( Arcana, Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21
Source Rage of Elements
Perception +15; darkvision
Languages Common, Talican; truespeech
Skills Acrobatics +19, Athletics +15, Crafting +17, Intimidation +17, Performance +19, Society +16
Str +3, Dex +5, Con +6, Int +4, Wis +3, Cha +5
Items +1 striking spiked chain
AC 26; Fort +16, Ref +17, Will +17
HP 125; Resistances electricity 10
Conductive Redirection arcane, concentrate, electricity) Trigger The zuhra is hit by an attack, spell, or effect that deals electricity damage; Effect The zuhra conducts the electricity through their body, taking damage as normal, and redirecting a bolt at one target within 30 feet that they can see. The zuhra makes a ranged attack roll with a +20 modifier against the target's AC. On a hit or critical hit, the target takes electricity damage equal to the full damage of the triggering effect. (
Speed 25 feet, fly 30 feet
Melee disarm, finesse, magical, reach 10 feet, trip), Damage 2d8+9 slashing spiked chain +19 [+14/+9] ( Melee agile, finesse, magical, reach 10 feet), Damage 2d4+9 slashing plus 1d4 persistent bleed Arcane Innate Spells DC 26; 7th hand blade +19 [+15/+11] ( plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only); 5th clad in metal (can choose uncommon metals); 4th mercurial stride, weapon storm; 2nd invisibility (×2), magnetic attraction (at will), magnetic repulsion (at will); Cantrips (4th) detect magic; Constant (5th) tongues
Blinding Reflection arcane, light) Frequency once per round; Requirements The zuhra is in dim or bright light; Effect The zuhra briefly reshapes part of their metallic body into a concave surface to reflect the surrounding light into the eyes of a creature within 30 feet. The target must attempt a DC 26 Reflex save. It's then temporarily immune for 1 hour.
Critical Success The target is unaffected.
Success The target is dazzled until the start of the zuhra's next turn.
Failure The target is blinded until the start of the zuhra's next turn. ( Change Shape ( arcane, concentrate, polymorph) The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes.
Perception +15; darkvision
Languages Common, Talican; truespeech
Skills Acrobatics +19, Athletics +15, Crafting +17, Intimidation +17, Performance +19, Society +16
Str +3, Dex +5, Con +6, Int +4, Wis +3, Cha +5
Items +1 striking spiked chain
AC 26; Fort +16, Ref +17, Will +17
HP 125; Resistances electricity 10
Conductive Redirection arcane, concentrate, electricity) Trigger The zuhra is hit by an attack, spell, or effect that deals electricity damage; Effect The zuhra conducts the electricity through their body, taking damage as normal, and redirecting a bolt at one target within 30 feet that they can see. The zuhra makes a ranged attack roll with a +20 modifier against the target's AC. On a hit or critical hit, the target takes electricity damage equal to the full damage of the triggering effect. (
Speed 25 feet, fly 30 feet
Melee disarm, finesse, magical, reach 10 feet, trip), Damage 2d8+9 slashing spiked chain +19 [+14/+9] ( Melee agile, finesse, magical, reach 10 feet), Damage 2d4+9 slashing plus 1d4 persistent bleed Arcane Innate Spells DC 26; 7th hand blade +19 [+15/+11] ( plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only); 5th clad in metal (can choose uncommon metals); 4th mercurial stride, weapon storm; 2nd invisibility (×2), magnetic attraction (at will), magnetic repulsion (at will); Cantrips (4th) detect magic; Constant (5th) tongues
Blinding Reflection arcane, light) Frequency once per round; Requirements The zuhra is in dim or bright light; Effect The zuhra briefly reshapes part of their metallic body into a concave surface to reflect the surrounding light into the eyes of a creature within 30 feet. The target must attempt a DC 26 Reflex save. It's then temporarily immune for 1 hour.
Critical Success The target is unaffected.
Success The target is dazzled until the start of the zuhra's next turn.
Failure The target is blinded until the start of the zuhra's next turn. ( Change Shape ( arcane, concentrate, polymorph) The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes.